
The Alive Casino platform is now Live.
The Alive Casino is the world’s first cryptocurrency casino to offer a virtual reality gambling experience. Place your bets and WIN!
Airdrop & Bounty
After the successful KYC process, Bounties are currently being dropped. Thanks a lot to every participant!
ALIVE TOKEN ECOSYSTEM

Quarterly Profits:
40% of Alive Casino profits will be distributed to token holders who have their tokens located in the Alive’s Hold Wallet. Receive BTC, ETH, USDT and AL every 3 months!
Token Burn:
As a rule, every three months, Alive’s in-house token engineers will burn 5% of all AL tokens the house earns each quarter reducing the token supply and creating a higher demand for the token.
Exclusive Gaming:
Alive Tokens will be useful to access exclusive token holder only features, such as early-release of virtual reality games and special events.
Payment:
Among the Alive token’s key functions is, of course, payment. During the early stages of the platform’s operations, Alive token holders will be able to deposit tokens, along with other cryptocurrencies and fiat, in order to begin playing.
MARKET POTENTIAL FOR THE ALIVE CASINO
The online gambling market shows a huge potential for an online casino to take “the first mover advantage” by integrating two of the fastest adopting technologies. The combination of blockchain technology providing fast, secure and transparent transactions, with the new experiences that virtual reality is bringing to the world, one must believe that the future of gambling is Alive.
“First mover advantage matters a lot. Just like bitcoin was the first cryptocurrency, the Alive Casino is going to be the first online casino to integrate two of the fastest growing technologies”.
- Pablo Gerboles, CEO of Alive Entertainment LLC.
VIRTUAL REALITY GAMBLING EXPERIENCE
ALIVE DEALERS
LIVE STUDIO DEVELOPMENT
The Blockchain avoids the use of intermediaries for pay outs, allowing players to receive their earnings quicker.

All cryptocurrencies are safe from malicius attacks by using HSM technology and cryptography.

Transactions will be carried out under the supervision of smart contracts, providing transparency to the user.

ALIVE SYSTEM FEATURES
INITIAL TOKEN DISTRIBUTION

70% Token Sale
700 Mn Alive Tokens are released to the public during the token sales.
10% Founding Team
100 Mn Alive Tokens are reserved for the founding team, locked for a 12 month period.
5% Future Research and Development
50 Mn Alive Tokens are reserved for future R&D.
5% Initial Operating Costs
30 Mn Alive Tokens are reserved for legal advisors, marketing services and partnership negotiations.
8% Initial Casino Bankroll
40 Mn Alive Tokens are reserved to grow the casino user-base. Bonus campaigns, poker tournaments, special jackpots and more.
2% Bounty Programme
20 Mn Alive Tokens are reserved for Bounty, Airdrops and other future marketing initiatives.
SALE PROCEED ALLOCATION

33% Product Development
Product and Technology Development as per roadmap.
30% Marketing
Budget for the Marketing of the platform & user acquisition.
20% Research and Development
Costs for research and development of new VR Games, Blockchain, Payment Systems, etc.
7% Business Partnerships
The cost of new licenses, strategic partnerships, collaborations & tie-ups.
6% Team Building & Retention
The cost of growing our team and retaining current team members.
4% ICO Expenses
The cost of the whole ICO process, including audits, contracts, advertisement and more.
ROADMAP
2018
Q1, 2018
Market analysis
Alive Project design
Website design
2018
Software provider partnership agreement
ICO Website
Whitepaper release
Q2, 2018
2018
Kickoff development of the platform
Exclusive sale
Casino Platform Video Prototype
Q3, 2018
2018
Private Sale
Testing phase of the platform
Q4,2018
2019
Pre-ICO
Official launch of the Alive Casino
Kickoff development of new VR games
ICO
Q1, 2019
2019
MVP Hold Wallet
Marketing Campaign Execution
Q2,2019
2019
Hold Wallet release
Designing of Alive Casino Merchandise
Q3, 2019
2019
Exchange listing
Release of the Alive’s Shop
Release of VR Casino and new games
Q4,2019
2020
MVP Multiwallet
La Liga TV advertising
Q1, 2020
2020
Testing and release of Multiwallet system
Q2 & Q3, 2020
SMART CONTRACT
pragma solidity ^0.4.24;
import './Burnable.sol';
import "./Pausable.sol";
import "./SafeMath.sol";
contract StandardToken is Burnable, Pausable {
using SafeMath for uint;
uint private total_supply;
uint public decimals;
// This creates an array with all balances
mapping (address => uint) private balances;
mapping (address => mapping (address => uint)) private allowed;
// This generates a public event on the blockchain that will notify clients
event Transfer(address indexed from, address indexed to, uint value);
event Approval(address indexed owner, address indexed spender, uint value);
constructor(uint supply, uint token_decimals, address token_retriever) public {
decimals = token_decimals;
total_supply = supply * uint(10) ** decimals ; // 10 ** 9, 1000 millions
balances[token_retriever] = total_supply; // Give to the creator all initial tokens
}
function totalSupply() public view returns (uint) {
return total_supply;
}
//Public interface for balances
function balanceOf(address account) public view returns (uint balance) {
return balances[account];
}
//Public interface for allowances
function allowance(address account, address spender) public view returns (uint remaining) {
return allowed[account][spender];
}
//Internal transfer, only can be called by this contract
function _transfer(address _from, address _to, uint _value) internal {
require(_to != 0x0); //Burn is an specific op
require(balances[_from] >= _value); //Enough ?
require(balances[_to] + _value >= balances[_to]);
// Save this for an assertion in the future
uint previousBalances = balances[_from] + balances[_to];
balances[_from] = balances[_from].sub(_value);
balances[_to] = balances[_to].add(_value);
emit Transfer(_from, _to, _value);
// Asserts are used to use static analysis to find bugs in your code. They should never fail
assert(balances[_from] + balances[_to] == previousBalances);
}
function transfer(address _to, uint _value) public whenNotPaused returns (bool success){
_transfer(msg.sender, _to, _value);
return true;
}
function transferFrom(address _from, address _to, uint _value) public whenNotPaused returns (bool success) {
require(_value <= allowed[_from][msg.sender]); // Check allowance
allowed[_from][msg.sender] = allowed[_from][msg.sender].sub( _value);
_transfer(_from, _to, _value);
return true;
}
function _approve(address _holder, address _spender, uint _value) internal {
require(_value <= total_supply);
require(_value >= 0);
allowed[_holder][_spender] = _value;
emit Approval(_holder, _spender,_value);
}
function approve(address _spender, uint _value) public returns (bool success) {
_approve(msg.sender, _spender, _value);
return true;
}
function safeApprove(address _spender, uint _currentValue, uint _value) public returns (bool success) {
require(allowed[msg.sender][_spender] == _currentValue);
_approve(msg.sender, _spender, _value);
return true;
}
//Destroy tokens
function _burnTokens(address from, uint _value) internal {
require(balances[from] >= _value); // Check if the sender has enough
balances[from] = balances[from].sub(_value); // Subtract from the sender
total_supply = total_supply.sub(_value); // Updates totalSupply
emit Burned(from, _value);
}
function burn(uint _value) public whenNotPaused returns (bool success) {
_burnTokens(msg.sender,_value);
return true;
}
}
import "./Releasable.sol";
//Define interface for releasing the token transfer after a successful crowdsale.
contract ReleasableToken is Releasable, StandardToken {
//We restrict transfer by overriding it
function transfer(address to, uint value) public canOperate(msg.sender) returns (bool success) {
return super.transfer(to, value);
}
//We restrict transferFrom by overriding it
//"from" must be an agent before released
function transferFrom(address from, address to, uint value) public canOperate(from) returns (bool success) {
return super.transferFrom(from, to, value);
}
//We restrict burn by overriding it
function burn(uint value) public canOperate(msg.sender) returns (bool success) {
return super.burn(value);
}
}
contract Token is ReleasableToken {
string public name = "ALIVE";
string public symbol = "AL";
//Constructor
constructor(uint supply, uint token_decimals, address token_retriever) StandardToken(supply, token_decimals, token_retriever) public { }
}
TEAM
MAIN PARTNERS

BetConstruct is an award-winning developer and provider of online and land-based gaming solutions with development, sales and service centers in 16 countries. All partners benefit from the BetConstruct Spring platform with its powerful back office tools and all-inclusive services that empower operators growth and help contain their costs.

Coindatadesktop is a website designed and created by the Alive Casino's development team. A fresh new platform full of data for tracking cryptocurrencies, upcoming ICOs and daily news about the market. It has very unique features with the purpose to provide investors and traders all the information they need in one place. It is also completely free to register.

CoinMercenary helps stakeholders confirm the logic, quality and security of their Ethereum smart contracts using a comprehensive and standardized audit process. The audits combine compliance, security, a comprehensive checklist of known pitfalls and attack vectors, Solidity design patterns and best practices.