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VR

Join the ICO that’s making gambling come to life.

The Alive Casino is the world’s first cryptocurrency casino to offer a virtual reality gambling experience. Now’s your chance to get in early!

EXCLUSIVE SALE



NOW AVAILABLE IN
VR
Fomo Bar


ALIVE TOKEN ECOSYSTEM

ALIVE Ecosystem ALIVE piece1 ALIVE piece2 ALIVE piece3 ALIVE piece4

Quarterly Profits:

40% of Alive Casino profits will be distributed to token holders who have their tokens located in the Alive’s Hold Wallet. Receive BTC, ETH, USDT and AL every 3 months!
Token Burn:

As a rule, every three months, Alive’s in-house token engineers will burn 5% of all AL tokens the house earns each quarter reducing the token supply and creating a higher demand for the token.
Exclusive Gaming:

Alive Tokens will be useful to access exclusive token holder only features, such as early-release of virtual reality games and special events.
Payment:

Among the Alive token’s key functions is, of course, payment. During the early stages of the platform’s operations, Alive token holders will be able to deposit tokens, along with other cryptocurrencies and fiat, in order to begin playing.




MARKET POTENTIAL FOR THE ALIVE CASINO




The online gambling market shows a huge potential for an online casino to take “the first mover advantage” by integrating two of the fastest adopting technologies. The combination of blockchain technology providing fast, secure and transparent transactions, with the new experiences that virtual reality is bringing to the world, one must believe that the future of gambling is Alive.



“First mover advantage matters a lot. Just like bitcoin was the first cryptocurrency, the Alive Casino is going to be the first online casino to integrate two of the fastest growing technologies”.

- Pablo Gerboles, CEO of Alive Entertainment LLC.



VIRTUAL REALITY
GAMBLING EXPERIENCE

The Alive Casino is the world’s first cryptocurrency casino to integrate VR technology. In addition to our wide range of traditional online gambling options, Alive players can enjoy live games in both HD video and in VR. Don’t have a VR headset yet? Don’t worry! You’ll be able to win one at Alive.

ALIVE DEALERS

Dealers are experts not just in dealing cards, but also in making players feel safe and comfortable. All dealers at Alive will be required to have a full social media presence, and will be available to become every player’s “friend.”


LIVE STUDIO DEVELOPMENT

With the cooperation of our partner BetConstruct, we are planning to build our own Live Games Studio. Alive will benefit not only from having its own dealers but also from cutting the costs of using a third party provider, distributing to the Alive Token holders larger profits in the short and the long-term.



GAMES & FEATURES




FAST

The Blockchain avoids the use of intermediaries for pay outs, allowing players to receive their earnings quicker.

SECURE

All cryptocurrencies are safe from malicius attacks by using HSM technology and cryptography.

TRANSPARENT

Transactions will be carried out under the supervision of smart contracts, providing transparency to the user.

ALIVE SYSTEM FEATURES


TOKEN DETAILS

F Symbol:
AL

Q Soft Cap:
$2.000.000

Z Goal Cap:
$10.000.000

A Hard cap:
$30.000.000

N Total supply:
1.000.000.000 AL

R Current token price:
$0.015

V Technical specifications:
ERC20 token

P Decimals:
04

TOKEN SALE STAGES

15%

AL BONUS

FREE VR HEADSET: 50 or more ETH

EXCLUSIVE PRIVATE SALE
100,000,000 AL

$0.015



No Minimum

75 ETH Maximum


12%

AL BONUS

FREE VR HEADSET: 50 or more ETH

PRIVATE SALE
125,000,000 AL

$0.025



10 ETH Minimum

75 ETH Maximum


10%

AL BONUS

PRE-ICO
150,000,000 AL

$0.05



No Minimum

300 ETH Maximum


8%

AL BONUS

ICO
200,000,000 AL

$0.09



No Minimum

300 ETH Maximum


CONTRIBUTE AT LEAST 1 ETH TO THE EXCLUSIVE PRIVATE SALE FOR A CHANCE TO WIN AN HTC VIVE VR HEADSET FOR FREE!!

The Lucky Draw will consist of 1 Free Headset per 75 ETH raised

Winners will be selected randomly among all participant addresses

ALIVE REFERRAL REWARDS

10%

ALIVE TOKENS BONUS

LEVEL 1

Affiliate


8%

ALIVE TOKENS BONUS

LEVEL 2

Affiliate


5%

ALIVE TOKENS BONUS

LEVEL 3

Affiliate



To unlock your referral link and enjoy your bonus rewards, there is a minimum purchase requirement of 0.1 ETH. Alive token rewards will be automatically updated in your wallet after referrals have successfully purchased AL tokens. There are no limits as to how many members you can refer. The more you refer, the more tokens you will earn!



Top Performance Referral Rewards


Nº 1 Sponsor


The member with the highest number of referrals wins an HTC VIVE VR HEADSET.

Nº 1 Sales


The top 3 sponsors whose direct referral group has the highest accumulated sales figures will get additional AL Tokens.


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RULES

There is a minimum token purchase of 0.1 ETH required to unlock your referral bonus reward.

Total group sales should not fall below 20 ETH to be declared a winner.

Top performance referral rewards will be sent to the winners after the ICO, however, they will be locked for one year to avoid dumping.


INITIAL TOKEN DISTRIBUTION

70% Token Sale
700 Mn Alive Tokens are released to the public during the token sales.
15% Founding Team
150 Mn Alive Tokens are reserved for the founding team, locked for a 12 month period.
5% Future Research and Development
50 Mn Alive Tokens are reserved for future R&D.
3% Initial Operating Costs
30 Mn Alive Tokens are reserved for legal advisors, marketing services and partnership negotiations.
4% Initial Casino Bankroll
40 Mn Alive Tokens are reserved to grow the casino user-base. Bonus campaigns, poker tournaments, special jackpots and more.
3% Bounty Programme
30 Mn Alive Tokens are reserved for Bounty, Airdrops and other future marketing initiatives.




SALE PROCEED ALLOCATION

33% Product Development
Product and Technology Development as per roadmap.
30% Marketing
Budget for the Marketing of the platform & user acquisition.
20% Research and Development
Costs for research and development of new VR Games, Blockchain, Payment Systems, etc.
7% Business Partnerships
The cost of new licenses, strategic partnerships, collaborations & tie-ups.
6% Team Building & Retention
The cost of growing our team and retaining current team members.
4% ICO Expenses
The cost of the whole ICO process, including audits, contracts, advertisement and more.



ROADMAP

2018
4
    Market analysis
    Alive Project design
    Website design
  • Q1, 2018
4
2018
1
    Software provider partnership agreement
    ICO Website
    Whitepaper release
    Q2, 2018
1
2018
2
    Kickoff development of the platform
    Exclusive sale
    Private Sale
    Casino Platform Video Prototype
    MVP Hold Wallet
    Q3, 2018
2
2018
3
    Pre-ICO
    Testing phase of the platform
    ICO
    MVP Multi Wallet
    Q4,2018
3
2019
4
    Official launch of the Alive Casino
    Exchange listing
    Kickoff development of new VR games
    Q1, 2019
4
2019
1
    Hold Wallet release
    First profit distribution
    Begins the construction of the Live Games Studio
    Q2,2019
1
2019
2
    Profit distribution
    Equipment set up in the Live Games Studio
    Hiring and training of the Alive's dealers
    Q3, 2019
2
2019
3
    Profit distribution
    Final stage of the Live Games Studio
    Introduction of the Alive's dealers and staff members
    Q4,2019
3
2020
4
    Profit distribution
    Testing and launch of the Alive Casino's live dealer games
    Q1, 2020
4
2020
1
    Profit distribution
    Integration of the Multi Wallet system
    Q2, 2020
1

SMART CONTRACT

             
               pragma solidity ^0.4.24;

import './Burnable.sol';
import "./Pausable.sol";
import "./SafeMath.sol";

contract StandardToken is Burnable, Pausable {
    using SafeMath for uint;

    uint private total_supply;
    uint public decimals;

    // This creates an array with all balances
    mapping (address => uint) private balances;
    mapping (address => mapping (address => uint)) private allowed;

    // This generates a public event on the blockchain that will notify clients
    event Transfer(address indexed from, address indexed to, uint value);
    event Approval(address indexed owner, address indexed spender, uint value);

    constructor(uint supply, uint token_decimals, address token_retriever) public {
        decimals                    = token_decimals;
        total_supply                = supply * uint(10) ** decimals ; // 10 ** 9,  1000 millions
        balances[token_retriever]   = total_supply;                   // Give to the creator all initial tokens
    }

    function totalSupply() public view returns (uint) {
        return total_supply;
    }

    //Public interface for balances
    function balanceOf(address account) public view returns (uint balance) {
        return balances[account];
    }

    //Public interface for allowances
    function allowance(address account, address spender) public view returns (uint remaining) {
        return allowed[account][spender];
    }

    //Internal transfer, only can be called by this contract
    function _transfer(address _from, address _to, uint _value) internal {
        require(_to != 0x0);                        //Burn is an specific op
        require(balances[_from] >= _value);        //Enough ?
        require(balances[_to] + _value >= balances[_to]);

        // Save this for an assertion in the future
        uint previousBalances = balances[_from] + balances[_to];

        balances[_from] = balances[_from].sub(_value);
        balances[_to]  = balances[_to].add(_value);

        emit Transfer(_from, _to, _value);

        // Asserts are used to use static analysis to find bugs in your code. They should never fail
        assert(balances[_from] + balances[_to] == previousBalances);
    }

    function transfer(address _to, uint _value) public whenNotPaused returns (bool success){
        _transfer(msg.sender, _to, _value);
        return true;
    }

    function transferFrom(address _from, address _to, uint _value) public whenNotPaused returns (bool success) {
        require(_value <= allowed[_from][msg.sender]);     // Check allowance
        allowed[_from][msg.sender] = allowed[_from][msg.sender].sub( _value);
        _transfer(_from, _to, _value);
        return true;
    }

    function _approve(address _holder, address _spender, uint _value) internal {
        require(_value <= total_supply);
        require(_value >= 0);
        allowed[_holder][_spender] = _value;
        emit Approval(_holder, _spender,_value);
    }
    function approve(address _spender, uint _value) public returns (bool success) {
        _approve(msg.sender, _spender, _value);
        return true;
    }

    function safeApprove(address _spender, uint _currentValue, uint _value)  public returns (bool success) {
        require(allowed[msg.sender][_spender] == _currentValue);
        _approve(msg.sender, _spender, _value);
        return true;
    }

    //Destroy tokens
    function _burnTokens(address from, uint _value) internal {
        require(balances[from] >= _value);                    // Check if the sender has enough
        balances[from] = balances[from].sub(_value);    // Subtract from the sender
        total_supply = total_supply.sub(_value);                    // Updates totalSupply
        emit  Burned(from, _value);
    }

    function burn(uint _value) public whenNotPaused returns (bool success) {
        _burnTokens(msg.sender,_value);
        return true;
    }
}


import "./Releasable.sol";

//Define interface for releasing the token transfer after a successful crowdsale.
contract ReleasableToken is Releasable, StandardToken {

  //We restrict transfer by overriding it
  function transfer(address to, uint value) public canOperate(msg.sender) returns (bool success) {
   return super.transfer(to, value);
  }

  //We restrict transferFrom by overriding it
  //"from" must be an agent before released
  function transferFrom(address from, address to, uint value) public canOperate(from) returns (bool success) {
    return super.transferFrom(from, to, value);
  }

  //We restrict burn by overriding it
  function burn(uint value) public canOperate(msg.sender) returns (bool success) {
    return super.burn(value);
  }
}



contract Token is ReleasableToken {

    string public name = "ALIVE";
    string public symbol = "AL";

    //Constructor
    constructor(uint supply, uint token_decimals, address token_retriever) StandardToken(supply, token_decimals, token_retriever) public { }


    
}

             
          

TEAM

Pablo Gerboles

CEO & Founder

Ray Leon

Executive Corporate Advisor

Remedios González

Co-Founder & Blockchain Programmer

José Hidalgo

CTO & Blockchain Programmer

Ignacio Bastos

CMO

Eric Dunn

COO & Social Media Influencer

Morgan A. Hill

CFO & Business Advisor

Atanu Bhaumik

Operations Manager

Murtaza Jamal Zia

ICO Manager & Advisor


MAIN PARTNERS

BetConstruct is an award-winning developer and provider of online and land-based gaming solutions with development, sales and service centers in 16 countries. All partners benefit from the BetConstruct Spring platform with its powerful back office tools and all-inclusive services that empower operators growth and help contain their costs.

OST helps businesses gain competitive advantage with blockchain. OST offers several blockchain services which include the OST KYC platform. OST KYC is the first plug-and-play KYC/AML management solution for token sales. It can process thousands of applicants smoothly and securely.

Coindatadesktop is a website designed and created by the Alive Casino's development team. A fresh new platform full of data for tracking cryptocurrencies, upcoming ICOs and daily news about the market. It has very unique features with the purpose to provide investors and traders all the information they need in one place. It is also completely free to register.

CoinMercenary helps stakeholders confirm the logic, quality and security of their Ethereum smart contracts using a comprehensive and standardized audit process. The audits combine compliance, security, a comprehensive checklist of known pitfalls and attack vectors, Solidity design patterns and best practices.