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VR

Join the ICO that’s making gambling come to life.

The Alive Casino is the world’s first cryptocurrency casino to offer a virtual reality gambling experience. Now’s your chance to get in early!

EXCLUSIVE SALE
STARTS IN

00Days
00Hours
00Minutes
00Seconds
ICO is LIVE

1 ETH = 27200 AL

+ HTC Vive Lottery Ticket

59% Progress


ALIVE TOKEN ECOSYSTEM

ALIVE Ecosystem ALIVE piece1 ALIVE piece2 ALIVE piece3 ALIVE piece4

Quarterly Profits:

40% of Alive Casino profits will be distributed to token holders who have their tokens located in the Alive’s Hold Wallet. Receive BTC, ETH, USDT and AL every 3 months!
Token Burn:

As a rule, every three months, Alive’s in-house token engineers will burn 5% of all AL tokens the house earns each quarter reducing the token supply and creating a higher demand for the token.
Exclusive Gaming:

Alive Tokens will be useful to access exclusive token holder only features, such as early-release of virtual reality games and special events.
Payment:

Among the Alive token’s key functions is, of course, payment. During the early stages of the platform’s operations, Alive token holders will be able to deposit tokens, along with other cryptocurrencies and fiat, in order to begin playing.




MARKET POTENTIAL FOR THE ALIVE CASINO




The online gambling market shows a huge potential for an online casino to take “the first mover advantage” by integrating two of the fastest adopting technologies. The combination of blockchain technology providing fast, secure and transparent transactions, with the new experiences that virtual reality is bringing to the world, one must believe that the future of gambling is Alive.



“First mover advantage matters a lot. Just like bitcoin was the first cryptocurrency, the Alive Casino is going to be the first online casino to integrate two of the fastest growing technologies”.

- Pablo Gerboles, CEO of Alive Entertainment LLC.



VIRTUAL REALITY
GAMBLING EXPERIENCE

The Alive Casino is the world’s first cryptocurrency casino to integrate VR technology. In addition to our wide range of traditional online gambling options, Alive players can enjoy live games in both HD video and in VR. Don’t have a VR headset yet? Don’t worry! You’ll be able to win one at Alive.

ALIVE DEALERS

Dealers are experts not just in dealing cards, but also in making players feel safe and comfortable. All dealers at Alive will be required to have a full social media presence, and will be available to become every player’s “friend.”


LIVE STUDIO DEVELOPMENT

With the cooperation of our partner BetConstruct, we are planning to build our own Live Games Studio. Alive will benefit not only from having its own dealers but also from cutting the costs of using a third party provider, distributing to the Alive Token holders larger profits in the short and the long-term.



GAMES & FEATURES




FAST

The Blockchain avoids the use of intermediaries for pay outs, allowing players to receive their earnings quicker.

SECURE

All cryptocurrencies are safe from malicius attacks by using HSM technology and cryptography.

TRANSPARENT

Transactions will be carried out under the supervision of smart contracts, providing transparency to the user.

ALIVE SYSTEM FEATURES

The Alive Casino development team will be implementing a multi-wallet system into the platform, in order to enable gambling in multiple currencies through the Blockchain.


  • R Allows the storage of the cryptocurrencies accepted as a payment in the Alive Casino.
  • R User accounts will be linked directly to the multi wallet, enabling quick and easy access to their funds and processing payouts through the blockchain.
  • The Hold Wallet will be a web wallet system, accessible from the project’s website. Token holders must keep their Alive tokens in the Hold Wallet in order to receive benefits from the quarterly profit distribution. BTC, ETH, USDT and AL Tokens will be distributed.

  • R Safe and secure way to store the Alive Tokens and receive profits quarterly.
  • R The Hold Wallet will provide token holders the option to enter in BTC, ETH, and USDT addresses to where they wish to receive their quarterly profits.
  • Apart from the VR Games available from the initial launch of the platform, a whole set of new VR games will be progressively developed and released on our platform.

  • R In the VR Games testing period, users will have the chance to earn free tokens for participating and providing feedback.
  • R The Virtual Reality Games released will be unique in the market and only available in the Alive Casino platform.
  • R The VR Games will only accept AL Tokens, this will create a higher volume and demand of the token.
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    TOKEN DETAILS

    F Symbol:
    AL

    Q Soft Cap:
    $2.000.000

    Z Goal Cap:
    $10.000.000

    A Hard cap:
    $30.000.000

    N Total supply:
    1.000.000.000 AL

    R Current token price:
    $0.015

    V Technical specifications:
    ERC20 token

    P Decimals:
    04

    TOKEN SALE STAGES

    15%

    ETH BONUS

    FREE VR HEADSET: 50 or more ETH

    EXCLUSIVE PRIVATE SALE
    100,000,000 AL
    ETH Addresses Only

    $0.015

    For 150 Whitelisted


    No Minimum

    75 ETH Maximum

    KYC

    1 ETH = 27,200 AL


    12%

    ETH BONUS

    FREE VR HEADSET: 50 or more ETH

    PRIVATE SALE
    150,000,000 AL
    ETH Addresses Only

    $0.02



    10 ETH Minimum

    75 ETH Maximum

    KYC


    10%

    ETH BONUS

    PRE-ICO
    200,000,000 AL
    ETH Addresses Only

    $0.04



    No Minimum

    300 ETH Maximum

    KYC


    8%

    ETH BONUS

    ICO
    250,000,000 AL
    ETH Addresses Only

    $0.09



    No Minimum

    300 ETH Maximum

    KYC


    CONTRIBUTE AT LEAST 1 ETH TO THE EXCLUSIVE PRIVATE SALE FOR A CHANCE TO WIN AN HTC VIVE VR HEADSET FOR FREE!!

    The Lucky Draw will consist of 1 Free Headset per 75 ETH raised

    Winners will be selected randomly among all participant addresses

    INITIAL TOKEN DISTRIBUTION

    70% Token Sale
    700 Mn Alive Tokens are released to the public during the token sales.
    15% Founding Team
    150 Mn Alive Tokens are reserved for the founding team, locked for a 12 month period.
    5% Future Research and Development
    50 Mn Alive Tokens are reserved for future R&D.
    3% Initial Operating Costs
    30 Mn Alive Tokens are reserved for legal advisors, marketing services and partnership negotiations.
    4% Initial Casino Bankroll
    40 Mn Alive Tokens are reserved to grow the casino user-base. Bonus campaigns, poker tournaments, special jackpots and more.
    3% Bounty Programme
    30 Mn Alive Tokens are reserved for Bounty, Airdrops and other future marketing initiatives.




    SALE PROCEED ALLOCATION

    33% Product Development
    Product and Technology Development as per roadmap.
    30% Marketing
    Budget for the Marketing of the platform & user acquisition.
    20% Research and Development
    Costs for research and development of new VR Games, Blockchain, Payment Systems, etc.
    7% Business Partnerships
    The cost of new licenses, strategic partnerships, collaborations & tie-ups.
    6% Team Building & Retention
    The cost of growing our team and retaining current team members.
    4% ICO Expenses
    The cost of the whole ICO process, including audits, contracts, advertisement and more.




    SMART CONTRACT

                 
                   pragma solidity ^0.4.24;
    
    import './Burnable.sol';
    import "./Pausable.sol";
    import "./SafeMath.sol";
    
    contract StandardToken is Burnable, Pausable {
        using SafeMath for uint;
    
        uint private total_supply;
        uint public decimals;
    
        // This creates an array with all balances
        mapping (address => uint) private balances;
        mapping (address => mapping (address => uint)) private allowed;
    
        // This generates a public event on the blockchain that will notify clients
        event Transfer(address indexed from, address indexed to, uint value);
        event Approval(address indexed owner, address indexed spender, uint value);
    
        constructor(uint supply, uint token_decimals, address token_retriever) public {
            decimals                    = token_decimals;
            total_supply                = supply * uint(10) ** decimals ; // 10 ** 9,  1000 millions
            balances[token_retriever]   = total_supply;                   // Give to the creator all initial tokens
        }
    
        function totalSupply() public view returns (uint) {
            return total_supply;
        }
    
        //Public interface for balances
        function balanceOf(address account) public view returns (uint balance) {
            return balances[account];
        }
    
        //Public interface for allowances
        function allowance(address account, address spender) public view returns (uint remaining) {
            return allowed[account][spender];
        }
    
        //Internal transfer, only can be called by this contract
        function _transfer(address _from, address _to, uint _value) internal {
            require(_to != 0x0);                        //Burn is an specific op
            require(balances[_from] >= _value);        //Enough ?
            require(balances[_to] + _value >= balances[_to]);
    
            // Save this for an assertion in the future
            uint previousBalances = balances[_from] + balances[_to];
    
            balances[_from] = balances[_from].sub(_value);
            balances[_to]  = balances[_to].add(_value);
    
            emit Transfer(_from, _to, _value);
    
            // Asserts are used to use static analysis to find bugs in your code. They should never fail
            assert(balances[_from] + balances[_to] == previousBalances);
        }
    
        function transfer(address _to, uint _value) public whenNotPaused returns (bool success){
            _transfer(msg.sender, _to, _value);
            return true;
        }
    
        function transferFrom(address _from, address _to, uint _value) public whenNotPaused returns (bool success) {
            require(_value <= allowed[_from][msg.sender]);     // Check allowance
            allowed[_from][msg.sender] = allowed[_from][msg.sender].sub( _value);
            _transfer(_from, _to, _value);
            return true;
        }
    
        function _approve(address _holder, address _spender, uint _value) internal {
            require(_value <= total_supply);
            require(_value >= 0);
            allowed[_holder][_spender] = _value;
            emit Approval(_holder, _spender,_value);
        }
        function approve(address _spender, uint _value) public returns (bool success) {
            _approve(msg.sender, _spender, _value);
            return true;
        }
    
        function safeApprove(address _spender, uint _currentValue, uint _value)  public returns (bool success) {
            require(allowed[msg.sender][_spender] == _currentValue);
            _approve(msg.sender, _spender, _value);
            return true;
        }
    
        //Destroy tokens
        function _burnTokens(address from, uint _value) internal {
            require(balances[from] >= _value);                    // Check if the sender has enough
            balances[from] = balances[from].sub(_value);    // Subtract from the sender
            total_supply = total_supply.sub(_value);                    // Updates totalSupply
            emit  Burned(from, _value);
        }
    
        function burn(uint _value) public whenNotPaused returns (bool success) {
            _burnTokens(msg.sender,_value);
            return true;
        }
    }
    
    
    import "./Releasable.sol";
    
    //Define interface for releasing the token transfer after a successful crowdsale.
    contract ReleasableToken is Releasable, StandardToken {
    
      //We restrict transfer by overriding it
      function transfer(address to, uint value) public canOperate(msg.sender) returns (bool success) {
       return super.transfer(to, value);
      }
    
      //We restrict transferFrom by overriding it
      //"from" must be an agent before released
      function transferFrom(address from, address to, uint value) public canOperate(from) returns (bool success) {
        return super.transferFrom(from, to, value);
      }
    
      //We restrict burn by overriding it
      function burn(uint value) public canOperate(msg.sender) returns (bool success) {
        return super.burn(value);
      }
    }
    
    
    
    contract Token is ReleasableToken {
    
        string public name = "ALIVE";
        string public symbol = "AL";
    
        //Constructor
        constructor(uint supply, uint token_decimals, address token_retriever) StandardToken(supply, token_decimals, token_retriever) public { }
    
    
        
    }
    
                 
              

    ROADMAP

    2018
    4
      Market analysis
      Alive Project design
      Website design
    • Q1, 2018
    4
    2018
    1
      Software provider partnership agreement
      ICO Website
      Whitepaper release
      Q2, 2018
    1
    2018
    2
      Kickoff development of the platform
      Exclusive sale
      Private Sale
      Casino Platform Video Prototype
      MVP Hold Wallet
      Q3, 2018
    2
    2018
    3
      Pre-ICO
      Testing phase of the platform
      ICO
      MVP Multi Wallet
      Q4,2018
    3
    2019
    4
      Official launch of the Alive Casino
      Exchange listing
      Kickoff development of new VR games
      Q1, 2019
    4
    2019
    1
      Hold Wallet release
      First profit distribution
      Begins the construction of the Live Games Studio
      Q2,2019
    1
    2019
    2
      Profit distribution
      Equipment set up in the Live Games Studio
      Hiring and training of the Alive's dealers
      Q3, 2019
    2
    2019
    3
      Profit distribution
      Final stage of the Live Games Studio
      Introduction of the Alive's dealers and staff members
      Q4,2019
    3
    2020
    4
      Profit distribution
      Testing and launch of the Alive Casino's live dealer games
      Q1, 2020
    4
    2020
    1
      Profit distribution
      Integration of the Multi Wallet system
      Q2, 2020
    1

    TEAM

    Pablo Gerboles

    CEO & Founder

    Ray Leon

    Executive Corporate Advisor

    Remedios González

    Co-Founder & Blockchain Programmer

    José Hidalgo

    CTO & Blockchain Programmer

    Ignacio Bastos

    CMO

    Eric Dunn

    COO & Social Media Influencer

    Morgan A. Hill

    CFO & Business Advisor

    Atanu Bhaumik

    Operations Manager

    Murtaza Jamal Zia

    ICO Manager & Advisor


    MAIN PARTNERS

    BetConstruct is an award-winning developer and provider of online and land-based gaming solutions with development, sales and service centers in 16 countries. All partners benefit from the BetConstruct Spring platform with its powerful back office tools and all-inclusive services that empower operators growth and help contain their costs.

    OST helps businesses gain competitive advantage with blockchain. OST offers several blockchain services which include the OST KYC platform. OST KYC is the first plug-and-play KYC/AML management solution for token sales. It can process thousands of applicants smoothly and securely.

    Coindatadesktop is a website designed and created by the Alive Casino's development team. A fresh new platform full of data for tracking cryptocurrencies, upcoming ICOs and daily news about the market. It has very unique features with the purpose to provide investors and traders all the information they need in one place. It is also completely free to register.

    CoinMercenary helps stakeholders confirm the logic, quality and security of their Ethereum smart contracts using a comprehensive and standardized audit process. The audits combine compliance, security, a comprehensive checklist of known pitfalls and attack vectors, Solidity design patterns and best practices.